
As you know if you have too much vertices / polys in your mesh it will explode when trying to add morphs.

Even with skyrim and secondlife hairs they will clip through with bigger boobs so you always have to have a float range. You have to edit the mesh so that it floats a bit - thats why when your sims boobs are bigger than the float range it clips.

Hi! since most of the fancy alpha cc hairs for sims 4 and the cc hairs for sims 3 are high poly (over 7k - most of the ea ones are at most 5k I believe) you do not add morphs for Sims 3 or Sims 4 hairs (aka you do not UV_1 map sims 4 hairs unless its a lower poly clay hair).

Can u make a tutorial video, how i can put morphs and joints in my hair Eliavah? thank you so much!
